Level of Study | 2020/2021 Fee |
---|---|
Full-Time | £9,250* |
Two-year degrees | £9,250* |
* These fees are annual and may increase in line with inflation each year subject to the Governments review of Higher Education Funding. |
Level of Study | 2020/2021 Fee |
---|---|
Undergraduate: | £19,160 |
Duration | 3 years |
Placement Year | Yes |
Placement Year Fee | £1,916 |
Please Note – all fees are on a per annum basis. |
Our four-year Graphics for Games sandwich degree focuses on the creative side of game development. It will give you the skills and contextual theory you need to start a career in this fast-growing industry.
You’ll gain a strong grounding in:
You will learn how to generate and develop ideas and adopt a creative approach to your work. In the final year you will undertake an individual project and major production project in a studio environment designed to replicate real world and industry production processes.
Our industry experienced team of academics and visiting industry experts will give you the tools you need to emerge a confident, creative, well-rounded professional.
In your third year you can take a year’s placement in industry; an invaluable way to gain practical experience and build contacts. Alternatively, you can choose to study a year abroad at one of our partner institutions around the world.
Many of our graduates are now important figures within the animation and games development industry.
Alumni from our long-standing games development courses have worked on games development in high-profile organisations (including games such as Lego Lord of the Rings, Watchdogs, Broken Sword: Shadow of the Templars, and the Burnout series) and for major organisations (such as Ubisoft, Sony Computer Entertainment, Rockstar Games, Blizzard and EA).
Others are currently employed as: games designers, artists and testers, animation apprentices, 3D modellers, editors, graphic designers, new media consultants.
94% of our 2017 graduates in Animation, Games and Visual Effects found employment or went on to further study within six months of graduating.*
*These DLHE statistics are derived from annually published data by the Higher Education Statistics Agency (HESA), based on those UK domiciled graduates who are available for employment or further study and whose destinations are known.
You will experience a wide range of teaching and learning environments. Concepts, principles and theories are generally explored in formal lectures, discussed and debated in associated tutorials and seminars, and demonstrated in laboratory classes.
Practical skills are developed in studio, laboratory, and workshop sessions, taking advantage of the University’s, and its partners’, extensive software and hardware provision.
Professional, personal, and presentational skills are developed through discussion and small-scale project work which involves problem solving and design exercises. These are often tackled through collaborative learning in small groups supported by members of academic staff.
Larger–scale project work is used to bring various aspects of your programme together. A particular strength of this programme is the contribution made to the teaching programme by successful practising animation professionals.